Game 7 - Start Game 7 - Stats Game 7-1 Game 7-2 Game 7-3 Game 7-4 Game 7-5 Game 7-6 Game 7-7 Game 7-8 Game 7-9 Game 7-10 Game 7-11 Game 7-12 Game 7-13 Game 7-14 Game 7-15
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Okay, after much hair-pulling and
gnashing of teeth, the site is UP!!
It's not done, or anything silly like that, but it IS up.
Take a look at the death that Mark has dreamed up for you this
time by pressing one of the "Game 7 - Start" links on this page.
Now here comes the boring stuff (for those of you that
have played before, I did change a few things...so you may want to take a look):
Soon you will each receive your first batch of programming cards and 5 option (toy) cards.
Pick 3 of the 5 toys to keep. Send me back a message with your 3 chosen toys, a name
for your 'bot (no, you don't have to stick with one of the "official" 'bots and,
if you've played before, I've put your old
'bots name in for you on the site for now...let me know if you want to change 'bots), your
starting direction, and your programming for the 1st turn.
Your first turn will be due on Friday, April 28th (but,
earlier is always better!)
We will be playing 1 turn a week so please return your programming by 5pm
Friday evening (central standard time, North America). Make sure
that you use your game code [RR-7] on your subject line.
I have multiple games running and I will need that to keep them
separate. I will run the turn sometime during the
weekend, send you the results and a new batch of programming cards. If I do not receive
programming for your 'bot by the designated time, it's random programming
time for you. If you have something come up, let me know ahead of time and we can work
something or schedule a shut down.
We will be using a coordinate system to designate tiles
on the boards. Each board is counted by tile from the left then from the bottom.
Example: in this race the starting point is on the
Forge On board 5 tiles from the left and 10 tiles from the bottom.
Forge On 5,10.
We start at Crushcade 6,6 and go to flag 1 at Forge On
5,10. Look closely at the center section. It is one level
down. You can't fall to it from the sides. You will either
have to fly or use the ramps.
Flag 2 is back at Crushcade 8,10. Let's see if we
can get a little cross-over action.
Flag 3 is at Rampochet 8,7. The walls are made
out of either double or single ramps. It always take 1 extra
movement to get over the ramps. On the double ramps, you just slide
down the other side. On the single you fall for 2pts of
damage. Look close at the center section for where there are single
or double ramps...a single ramp acts as a wall from the other side.
Flag 4 is at Oil & Water 3,7. Watch close for
when those pushers activate. I've included all of the times on the
chart above the boards (btw, if anyone finds ANY mistakes please e-mail
me!).
Flag 5 is back at Rampochet. I put in a 5th flag because I think you really lose the fun of
entering AND leaving the last board.
All the flags do have strength 6 electrified force fields.
The force fields should be considered a solid block that you cannot move through or fly over (with the exception of the
big jet). The force fields have to be hit for 6pts before they drop. Any time a 'bot tries to
move into the flag square while the force field is in place, it takes 1pt damage from the field.
Any questions about board elements (especially on the new boards) let me know.
Flags 1 through 4 each have 10 option cards (toys) on them.
They will be distributed by your fellow players. When you tag on a flag, another player will pick the option card you
get (
players in the lead will probably get the worse options, players later in the pack will probably
get the better ones).
We will be using most of the option cards from the original game
and armed & dangerous,
as well as the new stuff that is listed on the site. Several are too complex to be used in the
e-mail format, so you won't see every toy. I am using more than one option deck so there
will be some duplication. Any questions about how an option works, or
if you need the exact
printed copy on the card, I'll be happy to answer them. When using an optional weapon or
other turn programed device, let me know with your programming that you have it turned on,
and what phases you want for the weapon. Beginning options will be installed before the
race begins (yes, you can use them on turn 1).
I will be using only one deck of programming cards this time, so expect to see more normal
distributions on the cards. For turns that I need more than 90 cards, I will reshuffle and
draw from all the cards.
--Rob |
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