I've added in the requested
"Location" column to the stats page (and the regular page,
too...it's just easier that way...copy and paste). I will ONLY be
updating that field at the end of phase 5. If you want to know where
your 'bot is during the other phases, just look down! Too much darn
bookkeeping to do it every phase. But, I think is accomplishes what
the requestor wanted.
If there is something you think would help the page, let me
know! It may take me awhile to do it (I DO actually have a life, all
evidence to the contrary), but I will get to it if I agree with you.
I'm too darn tired to yak
at length, today. So let's get right to the turn.
A correction from last
turn. Griffon should have had 3pts damage. I only gave him one
for falling off the single ramp.
SETUP
Twonky is still feeling important and is flashing
her V.I.P. card (maybe she thinks she can paddle with it).
Red Siren comes back without the bothersome
Windows programming and is facing West.
REGISTER 1
Twonky splashes her way 1 west.
Zoom races 3 north.
Tron wades 1 east.
Crabbot scurries 2 west, through the lava and
onto the double wrenches.
Red Siren heads 2 west.
Carambita steps 1 west onto the conveyor belt.
Griffon lefts south.
Maulit lefts south.
Treb fires up his retro-rockets and flies back 2
west, down to the center section, crashes for 2pts, and rights south.
Squashbot u-turns south.
ELEMENTS
Carambita is sent 1 south and lefted south.
WEAPONS
Maulit lasers Squashbot in the back, 1pt.
Sqashbot sends a blast ricocheting around the
mirrors to hit Griffon in the back, 1pt.
Crabbot
archives.
REGISTER 2
Twonky splashes around in the water and feels
important.
Carambita runs 3 south.
Griffon moves 2 south.
Maulit heads 2 south, getting up to point blank
range on Squashbot.
Red Siren steps 1 west.
Treb backs up onto the double wrenches.
Crabbot lefts south.
Tron rights south.
Squashbot rights west.
Zoombot lefts west.
WEAPONS
Maulit shoots Squashbot, again. 1pt.
Carambita uses her starboard laser to warm up
Crabbot, 1pt.
Treb archives.
REGISTER 3
Twonky kicks her feet and generally acts silly in
the water.
Zoombot zips 2 west into the lava.
Griffon hurries 2 south.
Tron stuggles 1 south onto the oil, slides 9 more
squares south, lands with a splash in the water, and thumbs his nose at
all the 'bots that thought he was weird for heading north on the first
turn.
Maulit muscles his way south, pushing Squashbot
onto the chop shop.
Carambita rights west and winks at Crabbot.
Red Siren lefts south.
Squashbot lefts south.
Treb rights west, spotting flag #1.
Crabbot u-turns north.
ELEMENTS
Zoombot is carried 1 west and takes 1pt from the
hot lava.
WEAPONS
Zoombot uses his vampire chip to take a bite out
of Crabbot, 1pt.
Crabbot takes offense and lasers Zoom for 1pt.
Maulit continues to bully Squashbot, 1pt.
Squashbot bank shots Griffon, 1pt.
Carambita lasers Crabbot, 1pt locking his 5th
register.
Treb shoots flag #1, 1pt.
REGISTER 4
Twonky acts like a tug-boat and makes whistle
noises.
Zoombot zips 3 west, down the lava dump (2pts),
plunges into the lava splash (1pt), and forward onto the south-bound
conveyor.
Red Siren plods 2 south.
Carambita decides she likes her seafood fried and
rushes 2 west onto the double wrenches, pushing Crabbot into the lava
pool.
Tron struggles with the water.
Maulit shoves Squashbot south and steps onto the
chop shop like he owned it.
Griffon rights west.
Crabbot rights east.
Treb lefts south.
Squashbot u-turns north.
ELEMENTS
Zoombot is shuffled 1 south.
Crabbot takes 1pt from soaking in it, locking 4th
register.
WEAPONS
Crabbot lasers Carambita in an attempt to get even,
1pt.
Carambita thinks Crabbot isn't quite warm enough,
and lasers him for another point.
Squashbot decides to give Maulit a little back in
kind, 1pt.
Maulit burns his initials into Squashbot and
calls him a bad word, 1pt.
Carambita
archives.
REGISTER 5
Twonky tries to kick water over on Tron.
Red Siren moves south onto the chop shop.
Tron shakes his head at Twonky and settles into
the damp floor.
Griffon tries to back over the east ramp, but
doesn't quite make it.
Carambita lefts south.
Squashbot lefts west.
Treb rights west.
Crabbot rights south.
Zoombot u-turns east.
Maulit gets finally loses interest in Squashbot
and rights west.
ELEMENTS
Crabbot bubbles and boils, 1pt locking his 2nd
register.
WEAPONS
Carambita uses her starboard laser to get one
last poke at Crabbot, 1pt locking his 1st register.
Treb shoots flag #1, 1pt.
Treb repairs
2pts.
Carabita picks up a Big One...nope, not going to
say it.
Maulit now has an Oil Dripper...get your mind out
of the gutter, people!
Red Siren practices with his new Ramming Gear.
Zoombot shuts down.
Let's see, 29pts of damage
between 10 'bots and one of them is completely locked up for next
turn...yep, this is more like it!
--Rob