Game 7-5
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  Changes for the game.  Due to the amount of time I have had recently (read none), I'm going to have to take over giving out the toys when someone tags a flag.  I don't always get a chance to look over everyone's programming as they turn it in, so I usually find out that someone has tagged up as I'm running through the turn.  If I keep sending out e-mails to ask people to pick toys for other players, it's going to slow things down while I wait for the return message.
   So, what I'll do is pick out what I think is the worst toy possible for that 'bot and give it to them.  Which, I believe, is pretty much what you guys have been doing.
   Also, I will be updating the "Sent?" field on the Stats page only.  I'll mark who ends up random and such on the actual phase pages.

 

  Okay, now to the terminally late write-up thingy  (I'm really hating these things).

 

SETUP
     Zoombot is shut down.
     Squashbot is randomized, again.


REGISTER 1
     Griffon puts on his hiking treads and sets his sights west for the ramps. Up and over, bouncing on Maulit's head (1pt to Maulit), down the other side, and 1 more onto the conveyor.
     Treb rushes 3 west, through the lava splash (1pt damage).
     Twonky finally gets moving 2 west in the water.
     Carambita tip-toes 2 south over the lava.
     Tron heads 2 south, over the oil and onto the conveyor.
     Crabbot leaps out of the oil bath and moves 2 south.

ELEMENTS
     Griffon is sent 1 east.
     Treb is carried 1 west and lefted south.
     Tron is shuffled 1 south and righted east.

WEAPONS
     Carambita uses her starboard laser to kill Crabbot!
     Treb lasers the sleeping Zoombot, 1pt.
     Squashbot blasts Maulit, 1pt locking his 5th register.

 

REGISTER 2
     Griffon races 3 west, through the flamer (1pt) locking his 4th register.
     Maulit heads 2 north, leaving behind a trail of oil.
     Red Siren steps 1 west, onto a conveyor.
     Squash moves 1 north, trying for the chop shop, but slides in the oil and bumps up against Maulit.
     Tron rights north.
     Carambita lefts east.
     Twonky lefts south.
     Treb lefts east.

ELEMENTS
     Tron is carried 1 west.
     Treb is delivered 1 south.
     Red Siren is sent 1 south and lefted south.

WEAPONS
     Squashbot plugs Maulit for another point, locking his 4th register.

 

REGISTER 3
     Squashbot spins his wheels in the oil a bit, then pushes Maulit 1 north.
     Treb motors 2 west.
     Maulit steps 1 north.
     Red Siren treads 1 south.
     Griffon heads 1 west.
     Twonky splashes around in the water some more.
     Tron backs up 1 south.
     Carambita lefts north.

ELEMENTS
     Treb is sent 1 east and lefted north.

WEAPONS
     Squashbot blasts Maulit for 1 more point, locking his 3rd register.

 

REGISTER 4
     Twonky keeps playing in the water.
     Red Siren rights west.
     Griffon rights north.
     Carambita lefts west.
     Tron rights east.
     Squashbot u-turns south.
     Maulit u-turns south.
     Treb u-turns south.

ELEMENTS
     Treb is sent 1 north and lefted east.

WEAPONS
     Maulit gets a little revenge and lasers Squashbot, 1pt locking his 5th register.

 

REGISTER 5
     Twonky finally builds up enough steam to move 1 south, slide through the oil, and splash into more water.
     Red Siren steps 1 west, onto a conveyor.
     Carambita moves 1 west.
     Treb heads 1 east, back onto the double wrenches.
     Maulit backs up 1 north.
     Griffon backs up 1 south.
     Tron rights south.
     Squashbot rights west.

ELEMENTS
     Red Siren is sent 1 south.

WEAPONS
     Maulit blasts Squashbot, locking his 4th register.

     Treb repairs 2 damage.
     Zoombot wakes up.
     Griffon powers down.

 

 

  The turn will be due on June 9th, but since most of you have already gotten it to me (thanks!) it would be great to get them in sooner.

  Also, I just heard from Richard.  Expect his site to be down at least another week.

    

--Rob