Game 7-1
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    I've got all five phases lined out with the links over to the left.  There has been a minor change to the Electric Fence toy.  It's just one word, but it does make a big difference.  The fences take damage from movement, not weapons.

     Well, let's get things started.

 

STARTUP     
     Carambita, Squashbot, Crabbot, Zoombot, & Griffon all start facing south.
     Twonky, Treb, Maulit, & Red Siren like west.
     Tron forgets where Flag #1 is and faces north.

 

REGISTER 1
     Tron races 3 north.
     Zoombot revs up the 4th gear and zips 4 south onto the conveyor.
     Crabbot moves 2 south, trying to keep up.
     Maulit strikes out 2 west.
     Griffon heads 2 south, to join Crabbot.
     Twonky follows Maulit 2 west.
     Carambita steps 1 south.
     Red Siren treads 1 west.
     Squashbot moves 1 south, to keep up with Carambita.
     Treb, not believing what Tron is up to, rights north to watch.

ELEMENTS
     Zoombot is carried 1 south.

 

 

REGISTER 2
     Tron charges 3 north, onto a conveyor.
     Twonky races 3 west, onto a conveyor.
     Squashbot runs 2 south, onto yet another conveyor.
     Carambita hurries 3 south, to stick with Squash.
     Crabbot moves 2 south, to check out what the two of them are up to.
     Maulit heads 2 west, onto the conveyor behind Twonky.
     Griffon plods 1 south.
     Treb backs up 1 south, still keeping an eye on Tron.
     Zoombot rights west.
     Red Siren rights north.

ELEMENTS
     Zoombot is carried 1 south.
     Carambita, Crabbot, & Squashbot are moved 1 south together.
     Maulit is sent 1 south.
     Twonky is conveyed 1 east and righted north.
     Tron is sent 1 south and righted east.

 

 

REGISTER 3
     Red Siren, mesmerized by Tron's goofy moves, steps 1 north.
     Zoombot heads 1 west.
     Griffon moves 1 south.
     Carambita wanders 1 south, off the conveyor.
     Crabbot rights west.
     Maulit lefts south.
     Treb lefts west.
     Tron rights south.
     Squashbot rights west.
     Twonky u-turns south.

ELEMENTS
     Crabbot & Squashbot are sent 1 south, to join Carambita.
     Maulit is carried 1 south and lefted east.
     Twonky is conveyed 1 south.
     Tron is shuffled 1 west.

 

 

REGISTER 4
     Squashbot jogs 2 west.
     Crabbot follows 1 west.
     Twonky heads 1 south, to join Maulit.
     Griffon steps 1 south onto the conveyor.
     Zoombot mvoes 1 west, to join Squashbot.
     Tron feels he's getting a little too close to the other 'bots and backs up 1 north, so he can get as far from Flag #1 as possible.
     Carambita rights west.
     Treb lefts south.
     Maulit rights south.
     Red Siren rights east.

ELEMENTS
     Griffon is sent 1 south.
     Maulit & Twonky are carried 1 east and righted west.

 

 

REGISTER 5
     Twonky races 2 west.
     Red Siren stomps 2 east, onto the double wrenches.
     Treb heads 2 south.
     Squashbot steps 1 west.
     Crabbot moves 1 west.
     Zoombot treads 1 west, to catch up to Squashbot.
     Maulit lefts south.
     Griffon rights west.
     Carambita rights north.
     Tron u-turns north.

ELEMENTS
     Griffon is carried 1 south, to join Carambita.
     Maulit is sent 1 south.


     Red Siren archives and picks up Power Down Offense.

     Twonky, Treb, Crabbot, Maulit, Tron, & Red Siren become real 'bots.

 

 

 

   Okay, thats it for this one.  Let me know if you have any questions about the turn or if I messed up anything.
           

--Rob