Changes for the game.
Due to the amount of time I have had recently (read none), I'm going to
have to take over giving out the toys when someone tags a flag. I
don't always get a chance to look over everyone's programming as they turn
it in, so I usually find out that someone has tagged up as I'm running
through the turn. If I keep sending out e-mails to ask people to
pick toys for other players, it's going to slow things down while I wait
for the return message.
So, what I'll do is pick out what I think is the worst toy
possible for that 'bot and give it to them. Which, I believe, is
pretty much what you guys have been doing.
Also, I will be updating the "Sent?" field only on
the Stats page. I'll mark who ends up random and such on the actual
phase pages.
Enough stalling...I have to
actually do this write-up stuff.
SETUP
Amy decides that it would be a good idea to wait
until the last minute...and TBWNN ends up random for the turn.
:) (hi, Amy)
Simon keeps his gyro on.
Crabbot starts flashing his V.I.P. card, again.
REGISTER 1
Crabbot teleports 4 south into oil and keeps
sliding south until he's in the clear.
AS400 rushes 2 north, through the white portal.
Treb teleports 3 north.
Proctoid bumps the mirror behind him and stays
put.
Twonky lefts east.
Combot rights south.
Simon rights east.
TBWNN lefts east.
Tron rights north.
Khaffest lefts west.
ELEMENTS
Simon is sent 1 west. His gyro keeps him
facing forward.
WEAPONS
Proctiod takes a nice 2pt size chunk out of
Twonky, locking her 4th & 3rd registers.
TBWNN lasers Khaffest, 1pt.
Khaffest returns fire, 1pt to TBWNN.
Crabbot spots an unspeakable horror in front of
him and opens fire, 1pt to Crabbot from the mirror.
REGISTER 2
Crabbot keeps running from the crowd, 2 south.
TBWNN tries to shove her way 2 east, but Khaffest
has his back against a barrier. 1pt to TBWNN from Khaffest's defensive
coating.
Tron teleports 3 north.
Khaffest teleports 3 west, onto flag #1.
Combot steps 1 south onto the white portal, but
it still won't work for him.
Twonky drops some spikes on the teleporter then
teleports away, 3 east onto a conveyor.
Simon backs against a barrier.
AS400 rights east.
Proctoid lefts west.
Treb u-turns west.
ELEMENTS
Simon is carried 1 north.
Twonky is sent 1 east and lefted north.
WEAPONS
AS400 passes MS Windows to Twonky.
AS400 portsides Khaffest, 1pt.
Crabbot shoots himself in the mirror, 1pt.
Khaffest
archives, tags, and picks up a Scanner.
REGISTER 3
Crabbot rights west.
Twonky steps 1 north.
Treb motors 1 west, onto a teleporter.
Simon backs up west, off the conveyor.
Proctoid rights north.
Combot lefts east.
TBWNN lefts north.
Tron rights east.
Khaffest lefts south.
AS400 u-turns west.
ELEMENTS
Twonky is sent 1 east.
WEAPONS
Khaffest lasers AS400, 1pt.
REGISTER 4
Simon uses his reverse program to back up 2 west,
onto a teleporter.
Khaffest steps 1 south onto a teleporter.
TBWNN pushes against the barrier to the north.
Treb lefts south.
Twonky lefts west.
Tron rights south.
Proctoid lefts west.
AS400 rights north.
Combot lefts north.
Crabbot u-turns east.
ELEMENTS
Twonky is sent 1 east and lefted south.
WEAPONS
Khaffest blasts AS400, 1pt.
AS400 loads MS Windows onto Khaffest's hard
drive.
Treb shoots Twonky in the back, 1pt.
REGISTER 5
Crabbot zips 2 east, onto a non-active crusher.
Simon teleports 5 east, onto a conveyor belt.
Combot runs 2 north, onto a teleporter.
TBWNN keeps smacking the north barrier.
AS400 steps 1 north, onto a teleporter and pushes
Khaffest back onto flag #1.
Treb teleports 2 south and passes through the
purple portal.
Twonky lefts east.
Tron rights west.
Khaffest rights west.
Proctoid rights north.
ELEMENTS
Simon is sent 1 south.
Twonky is shuffled 1 north.
WEAPONS
AS400 lasers Khaffest, 1pt.
Treb shoots Proctoid, 1pt.
Proctoid burns 2pts of Treb's ablative coat.
Twonky powers
down and loses MS Windows.
Khaffest
repairs 1pt damage.
Since
this has gotten out so darn late, we are effectively skipping a week (hey,
we would have had to if I hadn't gotten up a temp site, anyway).
Your next turn will be due on June 9th. If you can, get your turn in
early and I will run the turn as soon as I can.
--Rob