First of all I want to
welcome Nick into the game. Fledermaus has now been replaced with
Simon. I think he's got a pretty good idea of how things work,
here. On his first turn that he sent me I proceeded to screw up left
and right and tried to tell him he was going in the wrong direction...you
know, par for the course stuff for me. So, I think he's got a handle
on how things will run. :)
I've added in the requested
"Location" column to the stats page (and the regular page,
too...it's just easier that way...copy and paste). I will ONLY be
updating that field at the end of phase 5. If you want to know where
your 'bot is during the other phases, just look down! Too much darn bookkeeping
to do it every phase. But, I think is accomplishes what the
requestor wanted.
If there is something you think would help the page, let me
know! It may take me awhile to do it (I DO actually have a life, all
evidence to the contrary), but I will get to it if I agree with you.
SETUP
Combot decides he wants to be random for a
turn...what the heck, he's virtual, anyway.
REGISTER 1
Treb starts us off by teleporting 4 west.
Tron uses his teleporter to move 4 west, too,
onto another teleporter.
Proctoid heads 1 west.
TBWNN teleports 3 south.
Combot wanders 1 north.
Khaffest lefts east.
AS400 rights south.
Crabbot lefts north
Twonky rights north.
Simon lefts south.
WEAPONS
Treb blasts Tron, 1pt.
Simon gives AS400 1pt to the back.
Khaffest & Crabbot team up to get rid of the
force field on Flag #1.
REGISTER 2
Twonky rushes 3 north, but is stopped by the
barrier and comes to rest on a teleporter.
Khaffest teleports 4 east, onto another
teleporter.
AS400 steps 1 south, onto the single wrench.
Crabbot backs up into the barrier.
TBWNN lefts east.
Proctoid rights north.
Simon lefts east.
Combot lefts west.
Tron rights north.
Treb rights north.
WEAPONS
Crabbot shoots Tron, 1pt.
AS400 archives.
REGISTER 3
TBWNN zips 3 east, ramming into the barrier.
Crabbot moves 2 north, onto Flag #1.
Treb steps 1 north, onto a teleporter.
Combot meanders 1 west.
Proctoid rights east.
Twonky lefts west.
Tron rights east.
Khaffest rights south.
AS400 lefts east.
Simon lefts north.
WEAPONS
Crabbot gives Tron another point.
AS400 uses his portside laser to pay Simon back,
1pt.
Crabbot
archives, tags, and picks up a Scanner.
REGISTER 4
Twonky teleports 5 west, onto another teleporter.
Treb teleports 4 north, onto a new teleporter.
Tron is tired of taking it on the chin...and
other, more tender locations and teleports 4 west, onto the teleporter
that Treb just left.
Simon moves 2 north, onto a teleporter.
Combot backs up 1 east.
TBWNN rights south.
Proctiod lefts north, spotting Twonky.
Khaffest rights west.
AS400 lefts north.
Crabbot u-turns south.
WEAPONS
Khaffest lasers Crabbot, 1pt.
Proctoid double blasts Twonky, 2pts.
AS400 decides to make sure that Simon feels
really welcome to the game and shoots through Combot giving Simon another
point.
Tron joins the welcome wagon and double shots
Simon, 2 more pts.
REGISTER 5
TBWNN races 3 south, through the purple portal
and smacks headlong into a barrier.
Simon teleports 5 north, onto the conveyor and
out of the cross fire.
Crabbot steps 1 south, onto a teleporter.
AS400 moves 1 north, back onto the double
wrenches.
Proctoid backs up into a mirror.
Twonky lefts south to have some words with
Proctoid.
Treb rights east.
Khaffest rights north.
Tron u-turns west.
Combot u-turns east.
ELEMENTS
Simon is sent 1 north, but his Gyro keeps him
facing north.
WEAPONS
TBWNN laser Twonky in the back, 1pt.
Proctoid adds 2 more to Twonky's front, locking
her 5th register.
Twonky gives 1 back to Proctoid.
AS400 long shots Simon, 1pt locking his 5th
register.
AS400 archives
and loads MS Windows.
Combot stops messing around and becomes a real
'bot.
Well, that was more like
it. Two 'bots with registers locked and a potential toy monster pays
the price.
All is good with the world.
BTW, that reminds me of
something. I'm looking to add a few more "bad" toys.
Nothing deadly or crippling...that's no fun...just some really annoying
things like the Windows card. If you have some ideas, send them my
way. If I think they'll fit in, I'll add them.
--Rob