Game 6-3
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   First of all I want to welcome Nick into the game.  Fledermaus has now been replaced with Simon.  I think he's got a pretty good idea of how things work, here.  On his first turn that he sent me I proceeded to screw up left and right and tried to tell him he was going in the wrong direction...you know, par for the course stuff for me.  So, I think he's got a handle on how things will run.   :)

   I've added in the requested "Location" column to the stats page (and the regular page, too...it's just easier that way...copy and paste).  I will ONLY be updating that field at the end of phase 5.  If you want to know where your 'bot is during the other phases, just look down!  Too much darn bookkeeping to do it every phase.  But, I think is accomplishes what the requestor wanted.
   If there is something you think would help the page, let me know!  It may take me awhile to do it (I DO actually have a life, all evidence to the contrary), but I will get to it if I agree with you.

   

SETUP
     Combot decides he wants to be random for a turn...what the heck, he's virtual, anyway.

 

REGISTER 1
     Treb starts us off by teleporting 4 west.
     Tron uses his teleporter to move 4 west, too, onto another teleporter.
     Proctoid heads 1 west.
     TBWNN teleports 3 south.
     Combot wanders 1 north.
     Khaffest lefts east.
     AS400 rights south.
     Crabbot lefts north
     Twonky rights north.
     Simon lefts south.

WEAPONS
     Treb blasts Tron, 1pt.
     Simon gives AS400 1pt to the back.
     Khaffest & Crabbot team up to get rid of the force field on Flag #1.

 

 

REGISTER 2
     Twonky rushes 3 north, but is stopped by the barrier and comes to rest on a teleporter.
     Khaffest teleports 4 east, onto another teleporter.
     AS400 steps 1 south, onto the single wrench.
     Crabbot backs up into the barrier.
     TBWNN lefts east.
     Proctoid rights north.
     Simon lefts east.
     Combot lefts west.
     Tron rights north.
     Treb rights north.

WEAPONS
     Crabbot shoots Tron, 1pt.

     AS400 archives.

 

 

REGISTER 3
     TBWNN zips 3 east, ramming into the barrier.
     Crabbot moves 2 north, onto Flag #1.
     Treb steps 1 north, onto a teleporter.
     Combot meanders 1 west.
     Proctoid rights east.
     Twonky lefts west.
     Tron rights east.
     Khaffest rights south.
     AS400 lefts east.
     Simon lefts north.

WEAPONS
     Crabbot gives Tron another point.
     AS400 uses his portside laser to pay Simon back, 1pt.

     Crabbot archives, tags, and picks up a Scanner.

 

 

REGISTER 4
     Twonky teleports 5 west, onto another teleporter.
     Treb teleports 4 north, onto a new teleporter.
     Tron is tired of taking it on the chin...and other, more tender locations and teleports 4 west, onto the teleporter that Treb just left.
     Simon moves 2 north, onto a teleporter.
     Combot backs up 1 east.
     TBWNN rights south.
     Proctiod lefts north, spotting Twonky.
     Khaffest rights west.
     AS400 lefts north.
     Crabbot u-turns south.

WEAPONS
     Khaffest lasers Crabbot, 1pt.
     Proctoid double blasts Twonky, 2pts.
     AS400 decides to make sure that Simon feels really welcome to the game and shoots through Combot giving Simon another point.
     Tron joins the welcome wagon and double shots Simon, 2 more pts.

 

 

REGISTER 5
     TBWNN races 3 south, through the purple portal and smacks headlong into a barrier.
     Simon teleports 5 north, onto the conveyor and out of the cross fire.
     Crabbot steps 1 south, onto a teleporter.
     AS400 moves 1 north, back onto the double wrenches.
     Proctoid backs up into a mirror.
     Twonky lefts south to have some words with Proctoid.
     Treb rights east.
     Khaffest rights north.
     Tron u-turns west.
     Combot u-turns east.

ELEMENTS
     Simon is sent 1 north, but his Gyro keeps him facing north.

WEAPONS
     TBWNN laser Twonky in the back, 1pt.
     Proctoid adds 2 more to Twonky's front, locking her 5th register.
     Twonky gives 1 back to Proctoid.
     AS400 long shots Simon, 1pt locking his 5th register.

     AS400 archives and loads MS Windows.
     
     Combot stops messing around and becomes a real 'bot.

 

 

   Well, that was more like it.  Two 'bots with registers locked and a potential toy monster pays the price.
   All is good with the world.

   BTW, that reminds me of something.  I'm looking to add a few more "bad" toys.  Nothing deadly or crippling...that's no fun...just some really annoying things like the Windows card.  If you have some ideas, send them my way.  If I think they'll fit in, I'll add them.

 


--Rob