Game 6-1
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    I've got all five phases lined out with the links over to the left.  There has been a minor change to the Electric Fence toy.  It's just one word, but it does make a big difference.  The fences take damage from movement, not weapons.

     Well, let's get things started...again

 

STARTUP
     Most all of the 'bots started out facing North, with the exception of Proctoid who decided to go it alone West.
     Crabbot is feeling a little full of himself and turns on his V.I.P. Card.
     TBWNN finally figured out how to program, but Fledermaus still thought it would be fun to take the very 1st turn randomly (hmmmmm, Fleder?  you there, Fleder??).

 

REGISTER 1
     Crabbot heads 2 north onto the conveyor.
     Combot rushes 3 north ahead of Crabbot on the conveyor.
     Twonky, Treb, & Tron march up to meet Crabbot.
     Proctoid heads off 2 west onto his own conveyor.
     Khaffest, AS400, & TBWNN step 1 north and just make it to the conveyor.
     Fledermaus u-turns south.

ELEMENTS
     Proctoid is sent 1 south.
     Combot is carried 1 north & righted east.
     Crabbot, Twonky, Treb, & Tron are conveyed 1 north.
     Khaffest, AS400, & TBWNN are shuffled 1 north.

 

 

REGISTER 2
     Crabbot steps 1 north to join Combot.
     Tron moves 2 north off the conveyor.
     Khaffest heads 2 north to meet Crab & Com.
     Proctoid jogs 2 west.
     Fledermaus strikes out 2 south, slips on the oil and slides 1 more south.
     TBWNN steps 1 north.
     Twonky heads 1 north.
     AS400 lefts west.
     Combot lefts north.
     Treb lefts west.

ELEMENTS 
     Combot, Crabbot, Khaffest, & Twonky are all carried 1 east.
     TBWNN is sent 1 north and righted west.
     Treb is conveyed 1 north and righted north.
     AS400 is sent 1 north.

 

 

REGISTER 3
     Crabbot flashes his V.I.P. Card, steps forward 1, and disappears through the portal.
     Khaffest races 3 north, over the portal and onto the teleporter.
     Fledermaus tries to move 2 south, but the mirror gets in the way.
     Combot & Twonky all rush forward onto the white portal, but Crabbot holds down the off switch.
     AS400 backs up onto the double wrenches.
     Proctoid rights north.
     TBWNN lefts north.
     Tron rights east to see what all the grumbling and cursing is about.
     Treb u-turns south.

ELEMENTS
     Treb & TBWNN are carried 1 east.

WEAPONS
     Crabbot lasers Flag #1, 1pt.

     AS400 archives.

 

 

REGISTER 4
     TBWNN scurries 3 north to join Khaffest on the teleporter.
     Proctoid steps 1 north.
     Treb heads 1 south to the double wrenches with AS400.
     Tron steps 1 east, squeezing onto the portal with the rest of the bunch.
     Crabbot lefts west.
     Twonky lefts west.
     Khaffest rights east.
     AS400 rights north.
     Combot rights east.
     Fledermaus u-turns north.


     Treb archives.

 

 

REGISTER 5     
     Crabbot rights north to face the flag.
     Fledermaus hustles 2 north, slides on the oil, and comes to a stop back on the START.
     TBWNN revs up the teleporter and appears 3 north.
     Combot backs up 1 west.
     Tron doesn't feel he can be alone, yet, and backs up west to be with Combot.
     Proctoid lefts west.
     Khaffest lefts north.
     AS400 rights east.
     Treb lefts east.
     Twonky rights north.

ELEMENTS
     TBWNN is carried 1 north.

WEAPONS
     Crabbot shoots Flag #1 for another point.

     AS400 picks up Retro Rockets.
     Treb picks up Self Destruct.

     TBWNN, Fledermaus, Twonky, Khaffest, Crabbot, & Proctoid all become real 'bots.
     
     

 

 

 

     Well, it looks like Crabbot has gotten an early jump on everyone.  Heck, nothing a little sustained laser fire won't cure.

     As always, let me know if I did anything stupid. 

--Rob