Game 6-2
Home Up Start Game 6 - Stats Game 6-1 Game 6-2 Game 6-3 Game 6-4 Game 6-5 Game 6-6 Game 6-7 Game 6-8 Game 6-9 Game 6-10 Game 6-11

 

 

 

  Unfortunately, Dan won't be able to play Fledermaus and will have to drop out, again.
  I've already gotten someone to take his place.  A local player, Nick, who will have a 'bot take over right where Fledermaus leaves off this turn.

  As most of you already know, there is now a stats page that you can get to from the link about 3" straight up (well, 3" up on my 19" monitor...your mileage may vary).  The stats page is the same table as on the regular pages, just no pics or boards.  I'll be adding in a column for where the 'bot is, but wanted to get the turn out to you all.

 

SETUP
     Fledermaus is random (again!)

 

REGISTER 1
     Proctoid jogs 2 west, toward the mirror.
     Fledermaus wanders 2 north, onto the conveyor.
     TBWNN steps 1 north.
     Tron heads 1 east, onto the non-active portal with Twonky.
     Crabbot tries back up 1 south, but is stopped by the barrier.
     AS400 lefts north.
     Khaffest lefts west.
     Twonky u-turns south.
     Treb u-turns west.
     Combot u-turns west.

ELEMENTS
     Fledermaus is sent 1 north.
     TBWNN is carried 1 north and lefted west.

WEAPONS
     Crabbot lasers Flag #1, 1pt.


REGISTER 2
     Khaffest revs up the teleporter and appears 5 west, on a new teleporter.
     Twonky heads 2 south, onto the double wrenches.
     Proctoid bumps into the mirrror in front of him.
     AS400 backs away from Twonky and onto the single wrench.
     Crabbot lefts west.
     Tron lefts north.
     TBWNN rights north.
     Fledermaus rights east.
     Combot rights north.
     Treb rights north.

ELEMENTS
     Fledermaus is conveyed 1 north and righted south.
     TBWNN is sent 1 west and righted east.

     Twonky archives.
     Tron archives.


REGISTER 3
     Khaffest spins his wheels to power the teleporter and appears 5 more west.
     Tron wants a piece of that action and hustles 2 north onto a teleporter.
     Treb treads 2 north, onto the world's most popular portal.
     Twonky moves 2 south, onto the conveyor.
     AS400 steps 1 north, back onto the double wrenches.
     Fledermaus backs up north, to join Combot.
     Proctoid rights north.
     Crabbot rights north, to line up on the flag, again.
     Combot rights east.
     TBWNN u-turns west.

ELEMENTS
     TBWNN is conveyed 1 north.
     Twonky is sent 1 west and righted west.

WEAPONS
     Twonky spots another 'bot right in front of her, and shoots herself with the mirror, 1pt.
     Crabbot takes another pot-shot at the flag, 1pt.

     AS400 archives.


REGISTER 4
     TBWNN hurries 2 west, off the conveyor.
     Twonky bumps her screen against the mirror.
     Treb heads 2 north, to join Tron on the teleporter.
     Combot steps 1 east, onto the white portal.
     Proctoid makes his way 1 north.
     Crabbot rights east.
     Khaffest lefts south.
     Fledermaus rights west.
     Tron lefts west.
     AS400 u-turns south.

ELEMENTS
     Twonky is carried 1 north.


REGISTER 5
     Tron uses the teleporter to appear 5 west, on the other teleporter.
     Twonky jogs 2 west, into the randomizer...good thing she has memory shielding.
     Crabbot bumps into the barrier.
     Khaffest steps 1 south onto another teleporter.
     Fledermaus backs up 1 east onto the portal with Combot.
     AS400 lefts east.
     Combot lefts north.
     Treb lefts west.
     TBWNN lefts south.
     Proctoid lefts west.

WEAPONS
     TBWNN lasers Twonky, 1pt.

     AS400 picks up a high powered laser.

     Treb, Tron, & AS400 become real 'bots.

  

   Only one more 'bot virtual...Combot.

   It looks like Crabbot will have the shield down next turn, and possibly even make it to the flag (unless his cards totally stink).  One thing to remember, you have to move ONTO a portal to make it work.  If you are already on the portal when Crabbot moves away, you don't move to the other portal.  You have to activate the portal by MOVING ONTO it.

--Rob